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cant start on ubuntu(okay i have played earlier on windows but now im on ubuntu and i wont restart my pc to windows)         and what does procedurally generated weapons mean

Yeah, linux support is definitely a bit iffy. :/
You can always try the web build though: https://www.newgrounds.com/portal/view/854391


The weapons are randomized in name, looks, stats, type, modifiers, sound, ammo and other aspects. The randomizer tries it's best to adjust these parameters to make weapons that are balanced and fun to use. :)

woah

i think you should put this link somewhere where it will always be there cuz i cant start the game for itch page

Please add an android version. I don't if you're looking forward to do it already, but i would love to try the game myself after seem the retromation(YouTube channel) gameplay

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Glad to hear that you're interested in trying it! :D

Sorry, but I won't be adding mobile support. Performance would be a huge issue as the game would lag like hell and a touchscreen would make it near impossible to play.

Love the game, however I can't drop items for some reason

You have to right click on an item to drop, I know I didn't make that entirely clear. :)

Beautiful game,  but I love the Binding of Isaac so I may be a bit biased. The graphics, text and items are amazing; as the others said, I would review the controls, bc it's really hard atm.

Thank you! :D

I'm really busy atm but I'll look into it as soon as possible!

maybe there should be a tutorial that mentions THE GHOST IS DANGEROUS CUZ YOU RUN INTO IT AND INSTA DIE(maybe i just had low hp but pls)

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Hey, now that you died to it you know. :P

You learn from experience.

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Hey,

It would be nice to support ZQSD layout. It's not really playable with forced WASD.

I'll see what I can do. In the meantime I'd recommend changing your keyboard layout before and after playing. :)

I'm an ESDF player so it's an for me as well. It would be great if you could get rebinds working. Swapping keys with PowerToys is definitely an option, but a suboptimal one.

Otherwise the game is pretty dang good, especially for something that started as a student project. I think the movement still needs tweaking but it's remarkably professional, fun, and has a great sense of style.

Tysm <3

I can't promise anything just yet but I'll try my best. :)

Update's out! You can remap controls in-game now. :)

Thanks! :D

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The game's good. I don't know what else to tell you. It good.

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Pretty difficult game, but it’s a fun time! I just really suck at it. 

The following is all based on just the 1st level, which I didn’t even beat so keep that in mind when reading the following opinions: I like the different weapons and abilities you pick up along the way, they’re pretty neat and interesting! There is a bit of resource management when it comes to these items given how limited some of their usage can be. The enemies can be a bit tricky especially when mixing them with the brutal amount of traps in each room. A part of me feels like some of these traps are a bit… cheap? But it does feel like there are ways to prepare yourself for each one so I’m a bit on the fence about them. I definitely felt like I was getting better at the game and more knowledgeable each death though, which is a great feeling. Lastly, the options menu had some nice features as well. (Thank you for having a toggle for screen shake!)

I did run into an issue where volume levels weren’t equalized. For example,the main menu’s music was louder than in-game’s music volume and some of the other menus.

Overall, I can definitely sense your passion in this game, it’s a fun time! I might come back to it when I’m looking for a rougelike to grind through! Great job on this!

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Thank you so much for your extensive review! It means a lot! :D

I've been thinking a lot about decreasing the game's difficulty (Or at least the difficulty of level 1) I 'm still very much conflicted on this but there will probably be a patch addressing this very soon.

For most people it took around 5-10 hours to complete their first run, which is definitely a lot of time to ask for and since you learn most on the first level it's where you'll be spending most of your time, which can definitely  make the sense of progress diminish. Of course I also do want people to see as much of the game as possible so striking a balance between difficulty and accessibility is a challenge.

Thank you! ^.^

what engine does this game use?

Construct 2 :)

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I really like it but damn there are so so many traps like everywhere.

Maybe make this game not extremly punishing when you melee an enemy.

Just released an update that makes the difficulty curve a bit more reasonable. :)

That should make it at least a little less punishing. ^^

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You can get soft-locked by the potion of teleport,

Besides that, the game is awesome, lots of polish. The discord statuses are a nice touch.

Thank you so much! ^.^

Could you elaborate on the soft-locking thing please?

I teleported out of the room i was fighting in (to test the potion lol) but the room i teleported out of seemed to be the only way forward. When i got back to the room, the door which locks u from exiting before killing all the bogies also blocked me from entering.

That's weird, I'll try to fix that with the next update.

Thanks for the insight! ;)

Game won't run on Linux Mint 20 Cinammon :(

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Sorry. :(

You can always try the web-release over on Newgrounds;

https://www.newgrounds.com/portal/view/854391

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Just uploaded a new build, you can try again and report back if you like. :)

ah, i must be missing something, i can't find the executable in this build

It's called "nw" on Linux and OSX

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